Three Axies. One plan.
Assemble a three-Axie team and create pressure across two lanes. Different classes let the same battlefield support different approaches.

Build a team of three Axies, pressure two lanes, manage your energy and fight for the central Rift. The objective is simple: take control of the battlefield and destroy the enemy Core.
Axie Royale turns Axies into the pieces of a fast tactical battle. You are not just deploying units — you are deciding where pressure belongs, when to spend energy and when an ability should change the fight.
Assemble a three-Axie team and create pressure across two lanes. Different classes let the same battlefield support different approaches.
Active abilities turn stored energy into tempo. Saving it, spending it or contesting the right moment can decide who gets to keep pushing.
The Rift is the battlefield's central control point. Its value is directly tied to one of the game's most important resources: energy.
The fight is shared: lanes, structures, Axies and the Rift all exist inside the same live battle. Your opponent is reacting while you are trying to create the next opening.
Axie Core is about an Axie experience that can live beyond a single game. Axie Royale can become another place where your Axies have an identity, progression and reasons to matter.
A playable competitive prototype focused on tactical real-time combat: three Axies, two lanes, nine classes, active abilities, a central Rift and a Core to destroy.
Future versions could connect the combat layer to the broader Axie Core direction: collectibles, identity, accessories, progression, evolved parts, achievements and game-specific ways to give an Axie a unique place in the ecosystem.
Axie Royale was created by a 22-year-old Cuban developer and graduate in Licenciatura en Educación Informática from the University of Matanzas. The project is built around a simple idea: make an Axie game that feels like a complete competitive experience today, while leaving room for a much larger Axie-driven system tomorrow.
Cuban Developer · Game Creator · Axie BuilderA damage calculation tool created for the Axie Classic community.
A short battle clip. Twelve seconds is enough to show the feel: movement, pressure, abilities and the chaos around the Rift.
Jump into the web build now, or download the Windows and Android versions.